js实现3D粒子酷炫动态旋转特效
网络编程 2021-07-04 14:06www.168986.cn编程入门
这篇文章主要为大家详细介绍了js实现3D粒子酷炫动态旋转特效,文中示例代码介绍的非常详细,具有一定的参考价值,感兴趣的小伙伴们可以参考一下
js实现3D粒子酷炫动态旋转特效(效果比较酷炫,中途不仅有形态的变换,还有颜色的变化,希望大家能够喜欢)
代码实现过程中的静态截图
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML>
<HEAD>
<TITLE> New Document </TITLE>
<META NAME="Generator" CONTENT="EditPlus">
<META NAME="Author" CONTENT="">
<META NAME="Keywords" CONTENT="">
<META NAME="Description" CONTENT="">
<style>
html,body{
margin:0px;
width:100%;
height:100%;
overflow:hidden;
background:#000;
}
#canvas{
position:absolute;
width:100%;
height:100%;
}
</style>
</HEAD>
<BODY>
<canvas id="canvas"></canvas>
<script>
function project3D(x,y,z,vars){
var p,d;
x-=vars.camX;
y-=vars.camY-8;
z-=vars.camZ;
p=Math.atan2(x,z);
d=Math.sqrt(xx+zz);
x=Math.sin(p-vars.yaw)d;
z=Math.cos(p-vars.yaw)d;
p=Math.atan2(y,z);
d=Math.sqrt(yy+zz);
y=Math.sin(p-vars.pitch)d;
z=Math.cos(p-vars.pitch)d;
var rx1=-1000;
var ry1=1;
var rx2=1000;
var ry2=1;
var rx3=0;
var ry3=0;
var rx4=x;
var ry4=z;
var uc=(ry4-ry3)(rx2-rx1)-(rx4-rx3)(ry2-ry1);
var ua=((rx4-rx3)(ry1-ry3)-(ry4-ry3)(rx1-rx3))/uc;
var ub=((rx2-rx1)(ry1-ry3)-(ry2-ry1)(rx1-rx3))/uc;
if(!z)z=0.000000001;
if(ua>0&&ua<1&&ub>0&&ub<1){
return {
x:vars.cx+(rx1+ua(rx2-rx1))vars.scale,
y:vars.cy+y/zvars.scale,
d:(xx+yy+zz)
};
}else{
return { d:-1 };
}
}
function elevation(x,y,z){
var dist = Math.sqrt(xx+yy+zz);
if(dist && z/dist>=-1 && z/dist <=1) return Math.acos(z / dist);
return 0.00000001;
}
function rgb(col){
col += 0.000001;
var r = parseInt((0.5+Math.sin(col)0.5)16);
var g = parseInt((0.5+Math.cos(col)0.5)16);
var b = parseInt((0.5-Math.sin(col)0.5)16);
return "#"+r.toString(16)+g.toString(16)+b.toString(16);
}
function interpolateColors(RGB1,RGB2,degree){
var w2=degree;
var w1=1-w2;
return [w1RGB1[0]+w2RGB2[0],w1RGB1[1]+w2RGB2[1],w1RGB1[2]+w2RGB2[2]];
}
function rgbArray(col){
col += 0.000001;
var r = parseInt((0.5+Math.sin(col)0.5)256);
var g = parseInt((0.5+Math.cos(col)0.5)256);
var b = parseInt((0.5-Math.sin(col)0.5)256);
return [r, g, b];
}
function colorString(arr){
var r = parseInt(arr[0]);
var g = parseInt(arr[1]);
var b = parseInt(arr[2]);
return "#"+("0" + r.toString(16) ).slice (-2)+("0" + g.toString(16) ).slice (-2)+("0" + b.toString(16) ).slice (-2);
}
function process(vars){
if(vars.points.length<vars.initParticles) for(var i=0;i<5;++i) spawnParticle(vars);
var p,d,t;
p = Math.atan2(vars.camX, vars.camZ);
d = Math.sqrt(vars.camX vars.camX + vars.camZ vars.camZ);
d -= Math.sin(vars.frameNo / 80) / 25;
t = Math.cos(vars.frameNo / 300) / 165;
vars.camX = Math.sin(p + t) d;
vars.camZ = Math.cos(p + t) d;
vars.camY = -Math.sin(vars.frameNo / 220) 15;
vars.yaw = Math.PI + p + t;
vars.pitch = elevation(vars.camX, vars.camZ, vars.camY) - Math.PI / 2;
var t;
for(var i=0;i<vars.points.length;++i){
x=vars.points[i].x;
y=vars.points[i].y;
z=vars.points[i].z;
d=Math.sqrt(xx+zz)/1.0075;
t=.1/(1+dd/5);
p=Math.atan2(x,z)+t;
vars.points[i].x=Math.sin(p)d;
vars.points[i].z=Math.cos(p)d;
vars.points[i].y+=vars.points[i].vyt((Math.sqrt(vars.distributionRadius)-d)2);
if(vars.points[i].y>vars.vortexHeight/2 || d<.25){
vars.points.splice(i,1);
spawnParticle(vars);
}
}
}
function drawFloor(vars){
var x,y,z,d,point,a;
for (var i = -25; i <= 25; i += 1) {
for (var j = -25; j <= 25; j += 1) {
x = i2;
z = j2;
y = vars.floor;
d = Math.sqrt(x x + z z);
point = project3D(x, y-dd/85, z, vars);
if (point.d != -1) {
size = 1 + 15000 / (1 + point.d);
a = 0.15 - Math.pow(d / 50, 4) 0.15;
if (a > 0) {
vars.ctx.fillStyle = colorString(interpolateColors(rgbArray(d/26-vars.frameNo/40),[0,128,32],.5+Math.sin(d/6-vars.frameNo/8)/2));
vars.ctx.globalAlpha = a;
vars.ctx.fillRect(point.x-size/2,point.y-size/2,size,size);
}
}
}
}
vars.ctx.fillStyle = "#82f";
for (var i = -25; i <= 25; i += 1) {
for (var j = -25; j <= 25; j += 1) {
x = i2;
z = j2;
y = -vars.floor;
d = Math.sqrt(x x + z z);
point = project3D(x, y+dd/85, z, vars);
if (point.d != -1) {
size = 1 + 15000 / (1 + point.d);
a = 0.15 - Math.pow(d / 50, 4) 0.15;
if (a > 0) {
vars.ctx.fillStyle = colorString(interpolateColors(rgbArray(-d/26-vars.frameNo/40),[32,0,128],.5+Math.sin(-d/6-vars.frameNo/8)/2));
vars.ctx.globalAlpha = a;
vars.ctx.fillRect(point.x-size/2,point.y-size/2,size,size);
}
}
}
}
}
function sortFunction(a,b){
return b.dist-a.dist;
}
function draw(vars){
vars.ctx.globalAlpha=.15;
vars.ctx.fillStyle="#000";
vars.ctx.fillRect(0, 0, canvas.width, canvas.height);
drawFloor(vars);
var point,x,y,z,a;
for(var i=0;i<vars.points.length;++i){
x=vars.points[i].x;
y=vars.points[i].y;
z=vars.points[i].z;
point=project3D(x,y,z,vars);
if(point.d != -1){
vars.points[i].dist=point.d;
size=1+vars.points[i].radius/(1+point.d);
d=Math.abs(vars.points[i].y);
a = .8 - Math.pow(d / (vars.vortexHeight/2), 1000) .8;
vars.ctx.globalAlpha=a>=0&&a<=1?a:0;
vars.ctx.fillStyle=rgb(vars.points[i].color);
if(point.x>-1&&point.x<vars.canvas.width&&point.y>-1&&point.y<vars.canvas.height)vars.ctx.fillRect(point.x-size/2,point.y-size/2,size,size);
}
}
vars.points.sort(sortFunction);
}
function spawnParticle(vars){
var p,ls;
pt={};
p=Math.PI2Math.random();
ls=Math.sqrt(Math.random()vars.distributionRadius);
pt.x=Math.sin(p)ls;
pt.y=-vars.vortexHeight/2;
pt.vy=vars.initV/20+Math.random()vars.initV;
pt.z=Math.cos(p)ls;
pt.radius=200+800Math.random();
pt.color=pt.radius/1000+vars.frameNo/250;
vars.points.push(pt);
}
function frame(vars) {
if(vars === undefined){
var vars={};
vars.canvas = document.querySelector("canvas");
vars.ctx = vars.canvas.getContext("2d");
vars.canvas.width = document.body.clientWidth;
vars.canvas.height = document.body.clientHeight;
window.addEventListener("resize", function(){
vars.canvas.width = document.body.clientWidth;
vars.canvas.height = document.body.clientHeight;
vars.cx=vars.canvas.width/2;
vars.cy=vars.canvas.height/2;
}, true);
vars.frameNo=0;
vars.camX = 0;
vars.camY = 0;
vars.camZ = -14;
vars.pitch = elevation(vars.camX, vars.camZ, vars.camY) - Math.PI / 2;
vars.yaw = 0;
vars.cx=vars.canvas.width/2;
vars.cy=vars.canvas.height/2;
vars.bounding=10;
vars.scale=500;
vars.floor=26.5;
vars.points=[];
vars.initParticles=2000;
vars.initV=.01;
vars.distributionRadius=800;
vars.vortexHeight=25;
}
vars.frameNo++;
requestAnimationFrame(function() {
frame(vars);
});
process(vars);
draw(vars);
}
frame();
</script>
</BODY>
</HTML>
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持狼蚁SEO。
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